3D generation — one photo or one sentence to a finished mesh

Drop in a photograph or write a prompt and get geometry back with a PBR texture on it, in seconds and with no manual cleanup step in between. Tidy it up in the browser, check it before you print it, then leave with GLB, OBJ, STL, PLY or USDZ. Three credits a model, built on our own GPU rather than passed to a third party.

Three routes to the same mesh

An image goes straight to geometry, a sentence goes through a concept render you pick from first, and the heaviest route spends more time on topology and texture for a model that has to hold up close. All three end in the same editor, so the decision is about budget and detail, not about which tool you have to learn.

Cleanup, scenes and a print check

Remesh and UV unwrap run in the browser, so a generated mesh becomes one you can actually use. From there it goes into a scene with physics and animation, or into the print check that looks for the wall thickness and geometry problems a slicer will complain about later.

Leave with the file your pipeline wants

GLB for the web and for a viewer, OBJ for a classic pipeline, STL for a printer, PLY for point data, USDZ for AR on a phone. The same generation is available over the REST API, so a catalogue of product photographs can be turned into models without anyone sitting in the browser doing it one at a time.

Frequently asked questions

What do I need besides a browser?
Nothing. Generation runs on our GPU and the editor runs in the tab; there is no plugin and no local render step.
Is the model printable straight away?
Often, but check it first — the print check exists because generated geometry can have thin walls or shells a slicer will refuse. Fixing it is part of the same session.
Can I start from something instead of from nothing?
Yes — the library ships 38 models you can open, take apart and rebuild, which is usually a faster way to learn what the generator does well.
How much does one model cost?
Three credits for a generation, from the same balance as images, video and audio. The cost is on screen before you start it.